Setting up tattoos that glow and materialize into weapons upon completing a move set!
the set up isn’t that difficult relying on Shape key deformations though I’m no too sure about how it’ll translate in unity perhaps a particle system accompanied with a rig? Maybe not too sure… while viable in Blender it isn’t quite as straight forward in Unity at least to me and maybe I’m an idiot…hehehe well whatever this feels like its simple enough so I shall experiment with this and learn further

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